/*   Copyright 2012 Julian Aloofi

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/

#ifndef TACTICUS_BOARD_HPP
#define TACTICUS_BOARD_HPP

#include <vector>
#include <map>
#include <utility>

#include "Common.hpp"
#include "Exceptions.hpp"
#include "Game/Field.hpp"

namespace Tacticus
{

class Board
{
private:
    Player currentPlayer;
    std::vector<std::vector<Field> > gameBoard;
    std::map<Field, int> toBePlaced;
    bool gameOver;
public:
    Board();
    void place(const Field &field, const Common::Coordinate &coordinate);
    const std::pair<Common::CoordinateField, Common::CoordinateField> makeTurn(
        const Common::Coordinate &origin, const Common::Coordinate &target);
    Field const &getFieldAt(const Common::Coordinate &coordinate) const;
    bool validTurnsAvailableFor(const Player &player) const;
    int howManyToBePlaced(const Field &field) const;
    Player getCurrentPlayer() const;
    void startGame();
    bool isGameOver() const;
    bool areAllPlaced(Player whichPlayer = NOBODY) const;
private:
    bool isValidPlacement(const Field &field,
        const Common::Coordinate &coordinate) const;
    bool isValidTurn(const Common::Coordinate &origin,
        const Common::Coordinate &target) const;
};

}

#endif
